LuigiSMB by Shazzo, edited by DeluxeGamer705
From: Super Mario
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You may be wondering, what is this version of the iconic green plumber? Well, it is a version created by Shazzo 
in 2007. It was a spriteswap of a bad version of Axel Stone, known as "CvS Axel", made by Actarus, which was already terrible.
This spriteswap, however, is pretty decent in my opinion. However, I didn't like how this Luigi's attacks were kinda 
overpowered, and some attacks could drain a lot of opponent's HP. One of his hypers also had inaccurate colours.
So, I felt like this character should be edited, so I came up with an idea to edit this character! I also nerfed his
attack and defence stats so that he could not be a cheap character, and give one of his hypers accurate colours for something.

This version was made for a never-finished project Super Mugen Bros.. This version was also called "SMBZ Luigi" by 
many people, despite the fact that this version is NOT based on his apperance in Super Mario Bros. Z at all.

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1. CONTROLS

They are described in the original version's readme file.

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2. CHANGELOG

-DXG705's Edit v1.10.5 (December 10, 2023)
*The ghost from Poltergust Summon is no longer affected by guardpush.

-DXG705's Edit v1.10 (November 18, 2023)
*Most of range of Luigi's Normals has been decreased to prevent any janky moves from like 4 miles away.
**However, Luigi's standing Normals push opponents into a lower distance, thus not nerfing his comboability.
*Various A.I. changes.
*More improvement for Luigi's comboability - now he's able to cancel all of his standing and "crouching" Normals into Specials and
Hypers. Specials can be also cancelled into Hypers too! (however, Super Jump Punch cannot be cancelled into Hypers as if it could be
cancelled into them, Luigi would float in mid air until he either hops backward or jumps).
*The Hypers no longer give Power when they connect.
*When Luigi is about to perform a Hyper, super sparks are now visible.
*Lowered pausetime for standing Normals.
*The ghost from Poltergust Summon no longer casts a shadow.
*The animations for standing and two hammer attacks have been made more fluid.
*Added a damage dampener.
*Buffed the Hypers.
*Made some more sprites be more on the "center" instead of just one or two pixels away.
*Added a new sprite for the winning animation.
*Made Luigi's outfit brighter for the default palette.
*Multiple Poltergust Summon now requires 2000 Power instead of 1500, while Bro Blast now requires 3000 Power instead of 2000.
*Luigi's voicelines now play randomly when he uses any of his Normals.

-DXG705's Edit v1.9.6 (September 9, 2023)
*Fixed a weird oversight where Luigi couldn't cancel his aerial Normals from light to strong.
**This fix further improves Luigi's aerial comboability.

-DXG705's Edit v1.9.5 (September 2, 2023)
*Luigi's sprites are placed on the center instead of being a bit away from it.
*Some attacks have received hurtboxes in their hitboxes.
*Slightly changed the landing animation.
*Some more improvement in the hurtbox placement.
*Luigi jumps slightly lower (-12 - -10).
*The ghost in Poltergust Summon now can be hit.
*Lowered Spin's pausetime for Luigi if it connects (11 - 10)
**However, the move now deals lower damage for all hits (25 - 11).

-DXG705's Edit v1.9.1 (August 12, 2023)
*It's no longer possible to use Bro Blast if Mario is in the match either as an opponent or a teammate.

-DXG705's Edit v1.9 (August 7, 2023)
*All hammer attacks' pausetime for both Luigi and his opponents is lower.
*All possible standing Normals had their range increased a bit and they're easier to cancel into stronger ones.
*The proper default number for "Guard Spark" is now used.
*Some Normals received new frames to make their animation look smoother and more fluid.

-DXG705's Edit v1.8 (July 14, 2023)
*Slightly altered the walking animation.
*Luigi now looks down when going down from jumping.
*New running animation.
*Most of the Normals' range has been made longer.
*The medium and heavy hammer attacks received new sprites, making their animation look more smooth and fluid.
*Poltergust Summon has been made into a helper-based projectile. Additionally, it has received a new animation for the ghost
which now disappears if it hits the opponent.
*Some more improvement in hurtbox placement.
*Twister Spin, Thunderblast and Bro Blast now push the opponent on the last hit.
*Speaking of Twister Spin, it now causes soft knockdown on the final hit.
*Thunderhand now has slightly longer ending lag if it connects.
*Twister Spin and Thunderblast now have their hitsparks when they connects.
*Super Jump Punch has been rewritten and slightly nerfed:
**It has a different palette effect.
**The opponent's hitstun is lower.
**It has a bit more ending lag, and as a result, an infinite involving it should now be extremely hard to perform. The 
damage output remains the same, though.
**Its range is slightly longer.
*The hammer attacks now make a different sound. Additionally, all Normals have new sounds added.
*Changed the hitsparks for Bro Blast.

-DXG705'S Edit v1.7 (May 7, 2023)
*Improved most of the hurtbox placement.
*Fixed all misattributions.
*All unblockable Normals, inclduing the Twister Spin Special, were made blockable.
*Fixed hitsparks' positions.
*It is now possible to use the same aerial move again.
*Improved aerial comboability.
*Fixed a palette issue where Mario's overalls' colour was the same as Luigi's in the Bro Blast Hyper.
*Golf Smash now trips the opponent if activated by the button that performs the crouching high punch.
*Added a tripping animation.

-DXG705's Edit v1.6 (March 11, 2023)
*Nerfed the "crouching" attacks due to them being too strong and made them blockable for standing and aerial opponents too.
*The Attack and Defence stats have been lowered to 100.

-DXG705's Edit v1.5 (February 15, 2023)
*Luigi's Normals are more faster.
*Slightly changed the hitbox for Super Jump Punch.
*Power isn't used before the Hyper is activated anymore. Now it is used when the everything (except for Luigi) goes dark.
*Added palette effects for Thunderhand and Thunderblast
*Removed the common1.cns file because I heard it was really bugged.

-DXG705's Edit v1.3 (January 22, 2023)
*Fixed an issue involving Super Jump Punch that resulted in Luigi floating in mid-air if he was hit during the move.

-DXG705's Edit v1.2 (January 9, 2023)
*Slightly tweaked 2 palettes.

-DXG705's Edit v1.1 (December 22, 2022)
*Fixed a huge oversight involving Super Jump Punch that couldn't hit the opponent in any variation due to a mistake.

-DXG705's Edit v1.0 (September 24, 2022)
*Luigi's Normals are slightly faster.
*Nerfed Attack stat from 200 to 115.
*Nerfed Defence stat from 150 to 105.
*Added new palettes.
*Added A.I. - I believe he'll be aggressive when you approach him.
*New Hyper added - Multiple Poltergust Summon. Luigi fires 5 ghosts from his Poltergust 3000. (uses 1500 Power)
*New Special added - Super Jump Punch. Luigi jumps while trying to punch the opponent, sending them high in air if it connects.
*Some animations and sprites changed.
*All of the files were renamed.

-Original version (September 5, 2007)
*Judging from the files' dates before the edit.

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3. CONTROLS FOR NEW MOVES

Super Jump Punch: D, DB, B, any kick
Multiple Poltergust Summon: D, DB, B, any two punches

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4. INSTALLATION

1. Unpack the character's folder and put it in the chars folder
2. Go to data and open select
3. Paste the following name in the character section: LuigiSMB.def

And here you go! Luigi should now appear anytime you start the game!

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5. CREDIT TO:
Shazzo: For creating the original character, despite making him kinda cheap.
Nintendo: For creating an amazing character, even though he's not my favourite, but still one of the best.
AlphaDream (F): For creating Mario & Luigi: Superstar Saga.
A.J. Nitro and jdaster64: For ripping Luigi's sprites.
AsylusGoji91: For creating extra sprites.
Elecbyte: For making such an awesome fighting program.
You: For downloading him, of course.